Balance the whole image, by tonal range

Primary

The primary corrector — three wheels that push color and level into your shadows, mids, and highlights. Lift, Gamma, Gain: the foundational balance every creative move builds on.

Lift, Gamma, Gain

Color and level pushed into the shadows, mids, and highlights independently.

Color Engine's Primary panel with the Lift, Gamma, and Gain color wheels, shown as a before/after split on a desert mountain
Lift, Gamma, Gain — color and level by tonal zone

What it is

Primary is your foundation: three color wheels — Lift, Gamma, Gain — that adjust the color and level of the shadows, midtones, and highlights independently. Drag a wheel to push hue and strength; the H/S/L readouts dial it in precisely.

It's the corrective layer — get the image neutral and balanced here, then build the creative look on top with Color Grading and the rest.

The controls

Lift

The shadows and black point. Push color into the darks and raise or lower where black sits.

Gamma

The midtones — the broad middle where most of your subject lives — without dragging the extremes.

Gain

The highlights and white point. Push color into the brights and set where white lands.

H / S / L

Precise readouts under each wheel — hue and strength for the tint, luminance for the level — so a move is a number you can match across shots.

What to do with it

Where Color Match earns its place in a real grade.

Neutralize a cast across the range

Balance the shadows, mids, and highlights back to neutral when one tonal zone has drifted off-color.

Set black and white points with color

Lift the blacks and shape the highlights to define your range and its color in one move.

Warm or cool by zone, as correction

Nudge a zone's hue to fix lighting before you ever touch the creative grade.

Build a balanced foundation

Get the image clean and even here so Color Grading and curves behave predictably on top.

Field tips

  • Balance on the scopes — get your neutrals neutral with Lift and Gain before you chase hue.
  • Primary corrects; Color Grading styles. Do the correction here first.

The science

The part nobody else explains

Lift, gamma, gain — the three-way

Lift moves the shadow end (the black point), Gain moves the highlight end (the white point), and Gamma bends the middle. Together they let you place color and level independently in each tonal zone — the foundation of every grade.

Why primary comes before the look

Correct the balance first and every creative move on top behaves predictably. Skip it and you're styling on top of a cast you'll keep fighting.

Wheels, precisely

The H/S/L readouts mean a wheel move isn't just feel — you can match a number across shots, which is how a sequence stays consistent.

Primary vs Color Grading

Primary (Lift/Gamma/Gain) is the corrective three-way — balance the image. Color Grading (Shadows/Mids/Highlights/Global) is the creative tinting layer — build the look. Same idea, different jobs; use Primary first.

Frequently asked

Lift, gamma, gain — what do they mean?

Lift is the shadows (black point), gain is the highlights (white point), gamma is the midtones between them. Three zones, three wheels.

Primary vs Color Grading — which do I use?

Primary corrects and balances (lift/gamma/gain); Color Grading tints and styles (shadows/mids/highlights/global). Use Primary first, then build the look.

Should I balance before grading?

Almost always. A neutral, balanced foundation makes every creative move predictable.

Try Primary on your own shot

Build a look, match it across a set, and export a LUT or preset in minutes — free for 14 days, no installs.