Start from a look, not a blank slate

Base Look

Drop in a 3D LUT as your foundation — a film emulation, a creative look, a Color.io export — and grade on top of it. Base Look is the starting point everything else builds on, baked through to your final .cube or .xmp.

A base look, applied

A 3D LUT loaded as the foundation — everything else grades on top.

Color Engine's Base Look panel with a Desert Teal .cube LUT loaded as the foundation, shown as a before/after split on a desert mountain
Desert Teal base look — your grade builds on top

What it is

Base Look loads any 3D .cube LUT — a film stock, a creative look, an export from Color.io — as the foundation of your grade. Everything you do after (Color Match, curves, wheels, HSL) applies on top of it.

When you export, the base and your adjustments bake together into a single .cube or Lightroom .xmp, so the whole look travels as one file.

The controls

Import .cube LUT

Load any 3D .cube — including Color.io exports — as your base. Color Engine reads it as a lookup cube (e.g. 128³) and applies it first.

Grade on top

Color Match, curves, wheels, and HSL all stack on top of the base — you're refining a starting point, not building from scratch.

Clear

Drop the base and start clean any time.

What to do with it

Where Color Match earns its place in a real grade.

Start from a film emulation

Load a film-stock LUT as your base and tune from there instead of chasing the look by hand.

Build on a Color.io export

Bring a look you built elsewhere in as the foundation and refine it inside Color Engine.

Standardize a series

Apply one base LUT across a project so every shot shares a common foundation before per-shot tweaks.

Commit to a direction fast

Drop a stylized LUT onto corrected footage to lock a creative direction, then dial it in.

Field tips

  • Set exposure and white balance before you load the base — most LUTs assume a sane starting point.
  • The base bakes into your export, so what you preview is exactly what ships.

The science

The part nobody else explains

What a 3D LUT actually is

A 3D LUT is a lookup cube: it maps every input color straight to an output color, no math in between. A 128³ LUT defines that mapping at 128 steps per axis and smoothly interpolates the rest — which is how it encodes complex, non-linear looks a slider never could.

Why the base comes first

Loading the LUT first means every later adjustment operates on the already-transformed image — you're refining the look, not fighting it. Order matters: base, then grade.

It all bakes to one transform

Color Engine resolves the base plus your grade into a single export, so the whole pipeline collapses into one .cube or .xmp. The look is portable and deterministic — identical in any app.

A LUT, not a filter

A LUT is a precise, reproducible mapping, not an opacity-blended overlay. Load the same .cube anywhere and you get the same result — which is why it's the professional unit of exchange for looks.

Frequently asked

What LUT formats can I load?

3D .cube LUTs, including exports from Color.io and most grading tools.

Does my grade replace the base or stack on it?

It stacks. The base applies first; everything else refines on top, and they bake together on export.

Can I export the combined look?

Yes — the base plus your grade export as a single .cube or Lightroom .xmp.

Try Base Look on your own shot

Build a look, match it across a set, and export a LUT or preset in minutes — free for 14 days, no installs.